From mboxrd@z Thu Jan 1 00:00:00 1970 From: Adolf Belka To: development@lists.ipfire.org Subject: [PATCH] sdl2: Update to version 2.0.22 Date: Wed, 04 May 2022 21:51:28 +0200 Message-ID: <20220504195128.2945089-1-adolf.belka@ipfire.org> MIME-Version: 1.0 Content-Type: multipart/mixed; boundary="===============6090597345572177449==" List-Id: --===============6090597345572177449== Content-Type: text/plain; charset="utf-8" Content-Transfer-Encoding: quoted-printable - Update from version 2.0.20 to 2.0.22 - Update of rootfile - Changelog 2.0.22: General: * Added SDL_RenderGetWindow() to get the window associated with a renderer * Added floating point rectangle functions: * SDL_PointInFRect() * SDL_FRectEmpty() * SDL_FRectEquals() * SDL_FRectEqualsEpsilon() * SDL_HasIntersectionF() * SDL_IntersectFRect() * SDL_UnionFRect() * SDL_EncloseFPoints() * SDL_IntersectFRectAndLine() * Added SDL_IsTextInputShown() which returns whether the IME window is curre= ntly shown * Added SDL_ClearComposition() to dismiss the composition window without dis= abling IME input * Added SDL_TEXTEDITING_EXT event for handling long composition text, and a = hint SDL_HINT_IME_SUPPORT_EXTENDED_TEXT to enable it * Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER to control whether the = mouse should be constrained to the whole window or the center of the wind= ow when relative mode is enabled * The mouse is now automatically captured when mouse buttons are pressed, an= d the hint SDL_HINT_MOUSE_AUTO_CAPTURE allows you to control this behavior * Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL to let SDL know that a foreign window will be used with OpenGL * Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN to let SDL know that a foreign window will be used with Vulkan * Added the hint SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE to specify whether an SDL_QUIT event will be delivered when the last application window i= s closed * Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram mice show up as joysticks Windows: * Added support for SDL_BLENDOPERATION_MINIMUM and SDL_BLENDOPERATION_MAXIMU= M to the D3D9 renderer Linux: * Compiling with Wayland support requires libwayland-client version 1.18.0 o= r later * Added the hint SDL_HINT_X11_WINDOW_TYPE to specify the _NET_WM_WINDOW_TYPE= of SDL windows * Added the hint SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR to allow using libde= cor with compositors that support xdg-decoration Android: * Added SDL_AndroidSendMessage() to send a custom command to the SDL java ac= tivity Signed-off-by: Adolf Belka --- config/rootfiles/packages/sdl2 | 2 +- lfs/sdl2 | 6 +++--- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/config/rootfiles/packages/sdl2 b/config/rootfiles/packages/sdl2 index ae18130fb..a95500017 100644 --- a/config/rootfiles/packages/sdl2 +++ b/config/rootfiles/packages/sdl2 @@ -81,7 +81,7 @@ #usr/lib/cmake/SDL2/sdl2-config-version.cmake #usr/lib/cmake/SDL2/sdl2-config.cmake usr/lib/libSDL2-2.0.so.0 -usr/lib/libSDL2-2.0.so.0.18.2 +usr/lib/libSDL2-2.0.so.0.22.0 #usr/lib/libSDL2.la usr/lib/libSDL2.so #usr/lib/libSDL2_test.a diff --git a/lfs/sdl2 b/lfs/sdl2 index fb9bee353..0e1d70950 100644 --- a/lfs/sdl2 +++ b/lfs/sdl2 @@ -24,7 +24,7 @@ =20 include Config =20 -VER =3D 2.0.20 +VER =3D 2.0.22 SUMMARY =3D Simple DirectMedia Layer Library =20 THISAPP =3D SDL2-$(VER) @@ -33,7 +33,7 @@ DL_FROM =3D $(URL_IPFIRE) DIR_APP =3D $(DIR_SRC)/$(THISAPP) TARGET =3D $(DIR_INFO)/$(THISAPP) PROG =3D sdl2 -PAK_VER =3D 6 +PAK_VER =3D 7 =20 DEPS =3D alsa =20 @@ -47,7 +47,7 @@ objects =3D $(DL_FILE) =20 $(DL_FILE) =3D $(DL_FROM)/$(DL_FILE) =20 -$(DL_FILE)_BLAKE2 =3D 03c6d462674aeb90559003e9f4c74f66833e193d2de3f3975f1e16= 84c5bdccb5c1b3c64c22c822777a63ee218d87fd04ff047b012d8db30a1565dafa34161623 +$(DL_FILE)_BLAKE2 =3D 7f8b3efa709a0514f6a76df4ffc8b756d287d1e372ed107d0525a2= 2cb5e6a168709136d375b6708b2073a76dd30d1bf06203d2c5c3eb2990e80519c7d1558df5 =20 install : $(TARGET) =20 --=20 2.36.0 --===============6090597345572177449==--