From mboxrd@z Thu Jan 1 00:00:00 1970 From: Adolf Belka To: development@lists.ipfire.org Subject: [PATCH] sdl2: Update to version 2.28.1 Date: Tue, 18 Jul 2023 13:12:37 +0200 Message-ID: <20230718111237.7626-4-adolf.belka@ipfire.org> In-Reply-To: <20230718111237.7626-1-adolf.belka@ipfire.org> MIME-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1988846609272929944==" List-Id: --===============1988846609272929944== Content-Type: text/plain; charset="utf-8" Content-Transfer-Encoding: quoted-printable - Update from version 2.26.5 to 2.28.1 - Update of rootfile - Changelog 2.28.1 This is a stable bugfix release, with the following changes: Added support for the Nintendo Online Famicom controllers Improved support for third-party Nintendo Switch controllers Fixed setting the player LED on Nintendo Switch controllers Added Linux controller mapping for the Logitech Chillstream Fixed appending to a file greater than 4GB in size on Windows 2.28.0 Thanks to all the people who contributed code and feedback, SDL 2.28.0 is now available! In addition to lots of bug fixes, here are the major changes in this release: General: Added SDL_HasWindowSurface() and SDL_DestroyWindowSurface() to switch be= tween the window surface and rendering APIs Added a display event SDL_DISPLAYEVENT_MOVED which is sent when the prim= ary monitor changes or displays change position relative to each oth= er Added the hint SDL_HINT_ENABLE_SCREEN_KEYBOARD to control whether the on-screen keyboard should be shown when text input is active With this release, SDL 2.0 is entering maintenance mode. While we will conti= nue to support the library and provide stable bug fix updates, the SDL t= eam is focusing on SDL 3.0 and all new feature development will be happenin= g there. We are simultaneously bringing up sdl2-compat so your existing SDL 2.0 = applications can run on the SDL 3.0 runtime in the future. Signed-off-by: Adolf Belka --- config/rootfiles/packages/sdl2 | 3 ++- lfs/sdl2 | 6 +++--- 2 files changed, 5 insertions(+), 4 deletions(-) diff --git a/config/rootfiles/packages/sdl2 b/config/rootfiles/packages/sdl2 index 9a8fc77f5..2feefb713 100644 --- a/config/rootfiles/packages/sdl2 +++ b/config/rootfiles/packages/sdl2 @@ -82,7 +82,7 @@ #usr/lib/cmake/SDL2/sdl2-config-version.cmake #usr/lib/cmake/SDL2/sdl2-config.cmake usr/lib/libSDL2-2.0.so.0 -usr/lib/libSDL2-2.0.so.0.2600.5 +usr/lib/libSDL2-2.0.so.0.2800.1 #usr/lib/libSDL2.la usr/lib/libSDL2.so #usr/lib/libSDL2_test.a @@ -91,3 +91,4 @@ usr/lib/libSDL2.so #usr/lib/libSDL2main.la #usr/lib/pkgconfig/sdl2.pc #usr/share/aclocal/sdl2.m4 + diff --git a/lfs/sdl2 b/lfs/sdl2 index df15c2e02..0366b98e8 100644 --- a/lfs/sdl2 +++ b/lfs/sdl2 @@ -24,7 +24,7 @@ =20 include Config =20 -VER =3D 2.26.5 +VER =3D 2.28.1 SUMMARY =3D Simple DirectMedia Layer Library =20 THISAPP =3D SDL2-$(VER) @@ -33,7 +33,7 @@ DL_FROM =3D $(URL_IPFIRE) DIR_APP =3D $(DIR_SRC)/$(THISAPP) TARGET =3D $(DIR_INFO)/$(THISAPP) PROG =3D sdl2 -PAK_VER =3D 11 +PAK_VER =3D 12 =20 DEPS =3D alsa =20 @@ -47,7 +47,7 @@ objects =3D $(DL_FILE) =20 $(DL_FILE) =3D $(DL_FROM)/$(DL_FILE) =20 -$(DL_FILE)_BLAKE2 =3D f0363306ee031d399001259ac32e62cea2130d7aafb4594d8a11b7= 6e073630aa43b7abe288eed54c77c46604f2fd4e4fcd455cccf29e847d963ff50153d8d707 +$(DL_FILE)_BLAKE2 =3D c32537d42108dd75ea4f2ba907d6b045ba18d6be29f76a6f8a2f45= 400d069b0d43223a8855ba3103fa53c3b9d886b2e542133bcce1cd6cfcf5b17800dd5f9911 =20 install : $(TARGET) =20 --=20 2.41.0 --===============1988846609272929944==--