* 'cannot access'-message after building 64bit
@ 2020-05-20 7:05 Matthias Fischer
2020-05-20 8:07 ` Michael Tremer
0 siblings, 1 reply; 3+ messages in thread
From: Matthias Fischer @ 2020-05-20 7:05 UTC (permalink / raw)
To: development
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Hi,
I tried to install and configure the 64bit-Devel the same way as the
32bit-Devel but I always get these final "cannot access"-message (ONLY
after building with 64bit!):
...
git (2.12.2) [ 8 ][ DONE ]
mpc (0.21) [ 0 ][ DONE ]
xen-image [ 0 ][ SKIP ]
ls: cannot access '*.bz2': No such file or directory
Checking Logfiles for new Files
*** Build finished in 2:49:36
...
This seems to depend on the following command(s) in 'make.sh' (Core144,
line 1695 or 1700):
...
mv $LFS/install/images/*.bz2 $BASEDIR >> $LOGFILE 2>&1
...
Perhaps this is only cosmetic - on 64bit the xen-image is passed over
anyway (normal), but why do I see these message? As far as I know it
should be sent to nowhere!?
Thanks for any hints.
Best,
Matthias
^ permalink raw reply [flat|nested] 3+ messages in thread
* Re: 'cannot access'-message after building 64bit
2020-05-20 7:05 'cannot access'-message after building 64bit Matthias Fischer
@ 2020-05-20 8:07 ` Michael Tremer
2020-05-20 11:38 ` Matthias Fischer
0 siblings, 1 reply; 3+ messages in thread
From: Michael Tremer @ 2020-05-20 8:07 UTC (permalink / raw)
To: development
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Hi,
This always shows up, because we do not have any images compressed as bzip2 any more on most architectures.
You can just ignore it, or add a 2>/dev/null to the command, so that the message won’t be shown.
-Michael
> On 20 May 2020, at 08:05, Matthias Fischer <matthias.fischer(a)ipfire.org> wrote:
>
> Hi,
>
> I tried to install and configure the 64bit-Devel the same way as the
> 32bit-Devel but I always get these final "cannot access"-message (ONLY
> after building with 64bit!):
>
> ...
> git (2.12.2) [ 8 ][ DONE ]
> mpc (0.21) [ 0 ][ DONE ]
> xen-image [ 0 ][ SKIP ]
> ls: cannot access '*.bz2': No such file or directory
> Checking Logfiles for new Files
> *** Build finished in 2:49:36
> ...
>
> This seems to depend on the following command(s) in 'make.sh' (Core144,
> line 1695 or 1700):
>
> ...
> mv $LFS/install/images/*.bz2 $BASEDIR >> $LOGFILE 2>&1
> ...
>
> Perhaps this is only cosmetic - on 64bit the xen-image is passed over
> anyway (normal), but why do I see these message? As far as I know it
> should be sent to nowhere!?
>
> Thanks for any hints.
>
> Best,
> Matthias
^ permalink raw reply [flat|nested] 3+ messages in thread
* Re: 'cannot access'-message after building 64bit
2020-05-20 8:07 ` Michael Tremer
@ 2020-05-20 11:38 ` Matthias Fischer
0 siblings, 0 replies; 3+ messages in thread
From: Matthias Fischer @ 2020-05-20 11:38 UTC (permalink / raw)
To: development
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Hi,
On 20.05.2020 10:07, Michael Tremer wrote:
> Hi,
>
> This always shows up, because we do not have any images compressed as bzip2 any more on most architectures.
>
> You can just ignore it, or add a 2>/dev/null to the command, so that the message won’t be shown.
Thanks - I figured something like this. But why doesn't this message
appear in the nightly x86_64 'build_log'?
Best,
Matthas
> -Michael
>
>> On 20 May 2020, at 08:05, Matthias Fischer <matthias.fischer(a)ipfire.org> wrote:
>>
>> Hi,
>>
>> I tried to install and configure the 64bit-Devel the same way as the
>> 32bit-Devel but I always get these final "cannot access"-message (ONLY
>> after building with 64bit!):
>>
>> ...
>> git (2.12.2) [ 8 ][ DONE ]
>> mpc (0.21) [ 0 ][ DONE ]
>> xen-image [ 0 ][ SKIP ]
>> ls: cannot access '*.bz2': No such file or directory
>> Checking Logfiles for new Files
>> *** Build finished in 2:49:36
>> ...
>>
>> This seems to depend on the following command(s) in 'make.sh' (Core144,
>> line 1695 or 1700):
>>
>> ...
>> mv $LFS/install/images/*.bz2 $BASEDIR >> $LOGFILE 2>&1
>> ...
>>
>> Perhaps this is only cosmetic - on 64bit the xen-image is passed over
>> anyway (normal), but why do I see these message? As far as I know it
>> should be sent to nowhere!?
>>
>> Thanks for any hints.
>>
>> Best,
>> Matthias
>
^ permalink raw reply [flat|nested] 3+ messages in thread
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