* [PATCH] sdl2: Update to version 2.0.18
@ 2021-12-07 17:36 Adolf Belka
2021-12-08 9:55 ` Michael Tremer
0 siblings, 1 reply; 2+ messages in thread
From: Adolf Belka @ 2021-12-07 17:36 UTC (permalink / raw)
To: development
[-- Attachment #1: Type: text/plain, Size: 5452 bytes --]
- Update from 2.0.16 to 2.0.18
- Update of rootfile
- Changelog
2.0.18
General:
* The SDL wiki documentation and development headers are automatically kept in sync
* Each function has information about in which version of SDL it was introduced
* Added the hint SDL_HINT_APP_NAME to let SDL know the name of your application for
various places it might show up in system information
* Added SDL_RenderGeometry() and SDL_RenderGeometryRaw() to allow rendering of
arbitrary shapes using the SDL 2D render API
* Added SDL_SetTextureUserData() and SDL_GetTextureUserData() to associate
application data with an SDL texture
* Added SDL_RenderWindowToLogical() and SDL_RenderLogicalToWindow() to convert
between window coordinates and logical render coordinates
* Added SDL_RenderSetVSync() to change whether a renderer present is synchronized
with vblank at runtime
* Added SDL_PremultiplyAlpha() to premultiply alpha on a block of
SDL_PIXELFORMAT_ARGB8888 pixels
* Added a window event SDL_WINDOWEVENT_DISPLAY_CHANGED which is sent when a window
changes what display it's centered on
* Added SDL_GetWindowICCProfile() to query a window's ICC profile, and a window
event SDL_WINDOWEVENT_ICCPROF_CHANGED that is sent when it changes
* Added the hint SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY to allow EGL windows to be
transparent instead of opaque
* SDL_WaitEvent() has been redesigned to use less CPU in most cases
* Added SDL_SetWindowMouseRect() and SDL_GetWindowMouseRect() to confine the mouse
cursor to an area of a window
* You can now read precise mouse wheel motion using 'preciseX' and 'preciseY' event
fields
* Added SDL_GameControllerHasRumble() and SDL_GameControllerHasRumbleTriggers() to
query whether a game controller supports rumble
* Added SDL_JoystickHasRumble() and SDL_JoystickHasRumbleTriggers() to query whether
a joystick supports rumble
* SDL's hidapi implementation is now available as a public API in SDL_hidapi.h
Windows:
* Improved relative mouse motion over Windows Remote Desktop
* Added the hint SDL_HINT_IME_SHOW_UI to show native UI components instead of hiding
them (defaults off)
Windows/UWP:
* WGI is used instead of XInput for better controller support in UWP apps
Linux:
* Added the hint SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME to set the activity
that's displayed by the system when the screensaver is disabled
* Added the hint SDL_HINT_LINUX_JOYSTICK_CLASSIC to control whether /dev/input/js*
or /dev/input/event* are used as joystick devices
* Added the hint SDL_HINT_JOYSTICK_DEVICE to allow the user to specify devices that
will be opened in addition to the normal joystick detection
* Added SDL_LinuxSetThreadPriorityAndPolicy() for more control over a thread
priority on Linux
Android:
* Added support for audio output and capture using AAudio on Android 8.1 and newer
* Steam Controller support is disabled by default, and can be enabled by setting the
hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init()
Apple Arcade:
* Added SDL_GameControllerGetAppleSFSymbolsNameForButton() and
SDL_GameControllerGetAppleSFSymbolsNameForAxis() to support Apple Arcade titles
iOS:
* Added documentation that the UIApplicationSupportsIndirectInputEvents key must be
set to true in your application's Info.plist in order to get real Bluetooth mouse
events.
* Steam Controller support is disabled by default, and can be enabled by setting the
hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init()
Signed-off-by: Adolf Belka <adolf.belka(a)ipfire.org>
---
config/rootfiles/packages/sdl2 | 3 ++-
lfs/sdl2 | 6 +++---
2 files changed, 5 insertions(+), 4 deletions(-)
diff --git a/config/rootfiles/packages/sdl2 b/config/rootfiles/packages/sdl2
index 53b5716c8..b843b9d98 100644
--- a/config/rootfiles/packages/sdl2
+++ b/config/rootfiles/packages/sdl2
@@ -17,6 +17,7 @@
#usr/include/SDL2/SDL_gamecontroller.h
#usr/include/SDL2/SDL_gesture.h
#usr/include/SDL2/SDL_haptic.h
+#usr/include/SDL2/SDL_hidapi.h
#usr/include/SDL2/SDL_hints.h
#usr/include/SDL2/SDL_joystick.h
#usr/include/SDL2/SDL_keyboard.h
@@ -80,7 +81,7 @@
#usr/lib/cmake/SDL2/sdl2-config-version.cmake
#usr/lib/cmake/SDL2/sdl2-config.cmake
usr/lib/libSDL2-2.0.so.0
-usr/lib/libSDL2-2.0.so.0.16.0
+usr/lib/libSDL2-2.0.so.0.18.0
#usr/lib/libSDL2.la
usr/lib/libSDL2.so
#usr/lib/libSDL2_test.a
diff --git a/lfs/sdl2 b/lfs/sdl2
index ea5f15ce2..2cdf013eb 100644
--- a/lfs/sdl2
+++ b/lfs/sdl2
@@ -24,7 +24,7 @@
include Config
-VER = 2.0.16
+VER = 2.0.18
THISAPP = SDL2-$(VER)
DL_FILE = $(THISAPP).tar.gz
@@ -32,7 +32,7 @@ DL_FROM = $(URL_IPFIRE)
DIR_APP = $(DIR_SRC)/$(THISAPP)
TARGET = $(DIR_INFO)/$(THISAPP)
PROG = sdl2
-PAK_VER = 4
+PAK_VER = 5
DEPS = alsa
@@ -44,7 +44,7 @@ objects = $(DL_FILE)
$(DL_FILE) = $(DL_FROM)/$(DL_FILE)
-$(DL_FILE)_MD5 = 98b8a1535a757ea1d03ae44e2fb20247
+$(DL_FILE)_MD5 = c1dd33299db5b7091f37d989c68d5212
install : $(TARGET)
--
2.34.1
^ permalink raw reply [flat|nested] 2+ messages in thread
* Re: [PATCH] sdl2: Update to version 2.0.18
2021-12-07 17:36 [PATCH] sdl2: Update to version 2.0.18 Adolf Belka
@ 2021-12-08 9:55 ` Michael Tremer
0 siblings, 0 replies; 2+ messages in thread
From: Michael Tremer @ 2021-12-08 9:55 UTC (permalink / raw)
To: development
[-- Attachment #1: Type: text/plain, Size: 5750 bytes --]
Reviewed-by: Michael Tremer <michael.tremer(a)ipfire.org>
> On 7 Dec 2021, at 17:36, Adolf Belka <adolf.belka(a)ipfire.org> wrote:
>
> - Update from 2.0.16 to 2.0.18
> - Update of rootfile
> - Changelog
> 2.0.18
> General:
> * The SDL wiki documentation and development headers are automatically kept in sync
> * Each function has information about in which version of SDL it was introduced
> * Added the hint SDL_HINT_APP_NAME to let SDL know the name of your application for
> various places it might show up in system information
> * Added SDL_RenderGeometry() and SDL_RenderGeometryRaw() to allow rendering of
> arbitrary shapes using the SDL 2D render API
> * Added SDL_SetTextureUserData() and SDL_GetTextureUserData() to associate
> application data with an SDL texture
> * Added SDL_RenderWindowToLogical() and SDL_RenderLogicalToWindow() to convert
> between window coordinates and logical render coordinates
> * Added SDL_RenderSetVSync() to change whether a renderer present is synchronized
> with vblank at runtime
> * Added SDL_PremultiplyAlpha() to premultiply alpha on a block of
> SDL_PIXELFORMAT_ARGB8888 pixels
> * Added a window event SDL_WINDOWEVENT_DISPLAY_CHANGED which is sent when a window
> changes what display it's centered on
> * Added SDL_GetWindowICCProfile() to query a window's ICC profile, and a window
> event SDL_WINDOWEVENT_ICCPROF_CHANGED that is sent when it changes
> * Added the hint SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY to allow EGL windows to be
> transparent instead of opaque
> * SDL_WaitEvent() has been redesigned to use less CPU in most cases
> * Added SDL_SetWindowMouseRect() and SDL_GetWindowMouseRect() to confine the mouse
> cursor to an area of a window
> * You can now read precise mouse wheel motion using 'preciseX' and 'preciseY' event
> fields
> * Added SDL_GameControllerHasRumble() and SDL_GameControllerHasRumbleTriggers() to
> query whether a game controller supports rumble
> * Added SDL_JoystickHasRumble() and SDL_JoystickHasRumbleTriggers() to query whether
> a joystick supports rumble
> * SDL's hidapi implementation is now available as a public API in SDL_hidapi.h
> Windows:
> * Improved relative mouse motion over Windows Remote Desktop
> * Added the hint SDL_HINT_IME_SHOW_UI to show native UI components instead of hiding
> them (defaults off)
> Windows/UWP:
> * WGI is used instead of XInput for better controller support in UWP apps
> Linux:
> * Added the hint SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME to set the activity
> that's displayed by the system when the screensaver is disabled
> * Added the hint SDL_HINT_LINUX_JOYSTICK_CLASSIC to control whether /dev/input/js*
> or /dev/input/event* are used as joystick devices
> * Added the hint SDL_HINT_JOYSTICK_DEVICE to allow the user to specify devices that
> will be opened in addition to the normal joystick detection
> * Added SDL_LinuxSetThreadPriorityAndPolicy() for more control over a thread
> priority on Linux
> Android:
> * Added support for audio output and capture using AAudio on Android 8.1 and newer
> * Steam Controller support is disabled by default, and can be enabled by setting the
> hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init()
> Apple Arcade:
> * Added SDL_GameControllerGetAppleSFSymbolsNameForButton() and
> SDL_GameControllerGetAppleSFSymbolsNameForAxis() to support Apple Arcade titles
> iOS:
> * Added documentation that the UIApplicationSupportsIndirectInputEvents key must be
> set to true in your application's Info.plist in order to get real Bluetooth mouse
> events.
> * Steam Controller support is disabled by default, and can be enabled by setting the
> hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init()
>
> Signed-off-by: Adolf Belka <adolf.belka(a)ipfire.org>
> ---
> config/rootfiles/packages/sdl2 | 3 ++-
> lfs/sdl2 | 6 +++---
> 2 files changed, 5 insertions(+), 4 deletions(-)
>
> diff --git a/config/rootfiles/packages/sdl2 b/config/rootfiles/packages/sdl2
> index 53b5716c8..b843b9d98 100644
> --- a/config/rootfiles/packages/sdl2
> +++ b/config/rootfiles/packages/sdl2
> @@ -17,6 +17,7 @@
> #usr/include/SDL2/SDL_gamecontroller.h
> #usr/include/SDL2/SDL_gesture.h
> #usr/include/SDL2/SDL_haptic.h
> +#usr/include/SDL2/SDL_hidapi.h
> #usr/include/SDL2/SDL_hints.h
> #usr/include/SDL2/SDL_joystick.h
> #usr/include/SDL2/SDL_keyboard.h
> @@ -80,7 +81,7 @@
> #usr/lib/cmake/SDL2/sdl2-config-version.cmake
> #usr/lib/cmake/SDL2/sdl2-config.cmake
> usr/lib/libSDL2-2.0.so.0
> -usr/lib/libSDL2-2.0.so.0.16.0
> +usr/lib/libSDL2-2.0.so.0.18.0
> #usr/lib/libSDL2.la
> usr/lib/libSDL2.so
> #usr/lib/libSDL2_test.a
> diff --git a/lfs/sdl2 b/lfs/sdl2
> index ea5f15ce2..2cdf013eb 100644
> --- a/lfs/sdl2
> +++ b/lfs/sdl2
> @@ -24,7 +24,7 @@
>
> include Config
>
> -VER = 2.0.16
> +VER = 2.0.18
>
> THISAPP = SDL2-$(VER)
> DL_FILE = $(THISAPP).tar.gz
> @@ -32,7 +32,7 @@ DL_FROM = $(URL_IPFIRE)
> DIR_APP = $(DIR_SRC)/$(THISAPP)
> TARGET = $(DIR_INFO)/$(THISAPP)
> PROG = sdl2
> -PAK_VER = 4
> +PAK_VER = 5
>
> DEPS = alsa
>
> @@ -44,7 +44,7 @@ objects = $(DL_FILE)
>
> $(DL_FILE) = $(DL_FROM)/$(DL_FILE)
>
> -$(DL_FILE)_MD5 = 98b8a1535a757ea1d03ae44e2fb20247
> +$(DL_FILE)_MD5 = c1dd33299db5b7091f37d989c68d5212
>
> install : $(TARGET)
>
> --
> 2.34.1
>
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2021-12-08 9:55 ` Michael Tremer
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