- Update from 2.0.16 to 2.0.18 - Update of rootfile - Changelog 2.0.18 General: * The SDL wiki documentation and development headers are automatically kept in sync * Each function has information about in which version of SDL it was introduced * Added the hint SDL_HINT_APP_NAME to let SDL know the name of your application for various places it might show up in system information * Added SDL_RenderGeometry() and SDL_RenderGeometryRaw() to allow rendering of arbitrary shapes using the SDL 2D render API * Added SDL_SetTextureUserData() and SDL_GetTextureUserData() to associate application data with an SDL texture * Added SDL_RenderWindowToLogical() and SDL_RenderLogicalToWindow() to convert between window coordinates and logical render coordinates * Added SDL_RenderSetVSync() to change whether a renderer present is synchronized with vblank at runtime * Added SDL_PremultiplyAlpha() to premultiply alpha on a block of SDL_PIXELFORMAT_ARGB8888 pixels * Added a window event SDL_WINDOWEVENT_DISPLAY_CHANGED which is sent when a window changes what display it's centered on * Added SDL_GetWindowICCProfile() to query a window's ICC profile, and a window event SDL_WINDOWEVENT_ICCPROF_CHANGED that is sent when it changes * Added the hint SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY to allow EGL windows to be transparent instead of opaque * SDL_WaitEvent() has been redesigned to use less CPU in most cases * Added SDL_SetWindowMouseRect() and SDL_GetWindowMouseRect() to confine the mouse cursor to an area of a window * You can now read precise mouse wheel motion using 'preciseX' and 'preciseY' event fields * Added SDL_GameControllerHasRumble() and SDL_GameControllerHasRumbleTriggers() to query whether a game controller supports rumble * Added SDL_JoystickHasRumble() and SDL_JoystickHasRumbleTriggers() to query whether a joystick supports rumble * SDL's hidapi implementation is now available as a public API in SDL_hidapi.h Windows: * Improved relative mouse motion over Windows Remote Desktop * Added the hint SDL_HINT_IME_SHOW_UI to show native UI components instead of hiding them (defaults off) Windows/UWP: * WGI is used instead of XInput for better controller support in UWP apps Linux: * Added the hint SDL_HINT_SCREENSAVER_INHIBIT_ACTIVITY_NAME to set the activity that's displayed by the system when the screensaver is disabled * Added the hint SDL_HINT_LINUX_JOYSTICK_CLASSIC to control whether /dev/input/js* or /dev/input/event* are used as joystick devices * Added the hint SDL_HINT_JOYSTICK_DEVICE to allow the user to specify devices that will be opened in addition to the normal joystick detection * Added SDL_LinuxSetThreadPriorityAndPolicy() for more control over a thread priority on Linux Android: * Added support for audio output and capture using AAudio on Android 8.1 and newer * Steam Controller support is disabled by default, and can be enabled by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init() Apple Arcade: * Added SDL_GameControllerGetAppleSFSymbolsNameForButton() and SDL_GameControllerGetAppleSFSymbolsNameForAxis() to support Apple Arcade titles iOS: * Added documentation that the UIApplicationSupportsIndirectInputEvents key must be set to true in your application's Info.plist in order to get real Bluetooth mouse events. * Steam Controller support is disabled by default, and can be enabled by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init()
Signed-off-by: Adolf Belka adolf.belka@ipfire.org --- config/rootfiles/packages/sdl2 | 3 ++- lfs/sdl2 | 6 +++--- 2 files changed, 5 insertions(+), 4 deletions(-)
diff --git a/config/rootfiles/packages/sdl2 b/config/rootfiles/packages/sdl2 index 53b5716c8..b843b9d98 100644 --- a/config/rootfiles/packages/sdl2 +++ b/config/rootfiles/packages/sdl2 @@ -17,6 +17,7 @@ #usr/include/SDL2/SDL_gamecontroller.h #usr/include/SDL2/SDL_gesture.h #usr/include/SDL2/SDL_haptic.h +#usr/include/SDL2/SDL_hidapi.h #usr/include/SDL2/SDL_hints.h #usr/include/SDL2/SDL_joystick.h #usr/include/SDL2/SDL_keyboard.h @@ -80,7 +81,7 @@ #usr/lib/cmake/SDL2/sdl2-config-version.cmake #usr/lib/cmake/SDL2/sdl2-config.cmake usr/lib/libSDL2-2.0.so.0 -usr/lib/libSDL2-2.0.so.0.16.0 +usr/lib/libSDL2-2.0.so.0.18.0 #usr/lib/libSDL2.la usr/lib/libSDL2.so #usr/lib/libSDL2_test.a diff --git a/lfs/sdl2 b/lfs/sdl2 index ea5f15ce2..2cdf013eb 100644 --- a/lfs/sdl2 +++ b/lfs/sdl2 @@ -24,7 +24,7 @@
include Config
-VER = 2.0.16 +VER = 2.0.18
THISAPP = SDL2-$(VER) DL_FILE = $(THISAPP).tar.gz @@ -32,7 +32,7 @@ DL_FROM = $(URL_IPFIRE) DIR_APP = $(DIR_SRC)/$(THISAPP) TARGET = $(DIR_INFO)/$(THISAPP) PROG = sdl2 -PAK_VER = 4 +PAK_VER = 5
DEPS = alsa
@@ -44,7 +44,7 @@ objects = $(DL_FILE)
$(DL_FILE) = $(DL_FROM)/$(DL_FILE)
-$(DL_FILE)_MD5 = 98b8a1535a757ea1d03ae44e2fb20247 +$(DL_FILE)_MD5 = c1dd33299db5b7091f37d989c68d5212
install : $(TARGET)