- Update from version 2.28.5 to 2.30.1 - Update of rootfile - Changelog 2.30.1 Fixed a regression causing SDL_WaitEvent() to return spurious failures Fixed X11 cursors on the latest release of GNOME Wayland windows automatically have OpenGL enabled again Fixed memory corruption when converting signed 16-bit audio to float Fixed audio artifacts when converting signed 8-bit audio to float Fixed the clip rectangle not being updated when the viewport changes in the SDL renderer Convert mouse wheel coordinates to the rendering view in the SDL renderer Fixed a crash handling controllers on macOS Fixed a crash setting a window fullscreen with Emscripten Fixed the keyboard automatically popping up when resuming an application on Android 2.30.0 In addition to lots of bug fixes, here are the major changes in this release: General: Added support for 2 bits-per-pixel indexed surface formats Added the function SDL_GameControllerGetSteamHandle() to get the Steam API handle for a controller, if available Added the event SDL_CONTROLLERSTEAMHANDLEUPDATED which is sent when the Steam API handle for a controller changes. This could also change the name, VID, and PID of the controller. Added the environment variable SDL_LOGGING to control default log output macOS: Added the hint SDL_HINT_JOYSTICK_IOKIT to control whether the IOKit controller driver should be used Added the hint SDL_HINT_JOYSTICK_MFI to control whether the GCController controller driver should be used Added the hint SDL_HINT_RENDER_METAL_PREFER_LOW_POWER_DEVICE to choose whether high or low power GPU should be used for rendering, in the case where there are multiple GPUs available Xbox: Added the function SDL_GDKGetDefaultUser()
Signed-off-by: Adolf Belka adolf.belka@ipfire.org --- config/rootfiles/packages/sdl2 | 2 +- lfs/sdl2 | 8 ++++---- 2 files changed, 5 insertions(+), 5 deletions(-)
diff --git a/config/rootfiles/packages/sdl2 b/config/rootfiles/packages/sdl2 index 10691044c..b0d960660 100644 --- a/config/rootfiles/packages/sdl2 +++ b/config/rootfiles/packages/sdl2 @@ -82,7 +82,7 @@ #usr/lib/cmake/SDL2/sdl2-config-version.cmake #usr/lib/cmake/SDL2/sdl2-config.cmake usr/lib/libSDL2-2.0.so.0 -usr/lib/libSDL2-2.0.so.0.2800.5 +usr/lib/libSDL2-2.0.so.0.3000.1 #usr/lib/libSDL2.la usr/lib/libSDL2.so #usr/lib/libSDL2_test.a diff --git a/lfs/sdl2 b/lfs/sdl2 index 51d7de8cc..de7a5e736 100644 --- a/lfs/sdl2 +++ b/lfs/sdl2 @@ -1,7 +1,7 @@ ############################################################################### # # # IPFire.org - A linux based firewall # -# Copyright (C) 2007-2023 IPFire Team info@ipfire.org # +# Copyright (C) 2007-2024 IPFire Team info@ipfire.org # # # # This program is free software: you can redistribute it and/or modify # # it under the terms of the GNU General Public License as published by # @@ -24,7 +24,7 @@
include Config
-VER = 2.28.5 +VER = 2.30.1 SUMMARY = Simple DirectMedia Layer Library
THISAPP = SDL2-$(VER) @@ -33,7 +33,7 @@ DL_FROM = $(URL_IPFIRE) DIR_APP = $(DIR_SRC)/$(THISAPP) TARGET = $(DIR_INFO)/$(THISAPP) PROG = sdl2 -PAK_VER = 14 +PAK_VER = 15
DEPS = alsa
@@ -47,7 +47,7 @@ objects = $(DL_FILE)
$(DL_FILE) = $(DL_FROM)/$(DL_FILE)
-$(DL_FILE)_BLAKE2 = c96481bc02af6b6d077247238f7e46b0e3ec216664584add29cafb0a91d06dc6ddc637a01519dbd7182d4fa59cfaf26ad6733f72583021cf65849416f9c4b698 +$(DL_FILE)_BLAKE2 = 5cc651bcb38a1a3989a966351074b1a77f511b5bef0d3c9aef06d67d89f1d0ee926f5cba4bf2d45be28bb3f1e9da9b3f17a85f094c8547586072b24ee342777d
install : $(TARGET)